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Text File  |  1997-11-28  |  43KB  |  725 lines

  1.  
  2. LEVELTEXT:
  3. ; Start of level one:
  4. ;          01234567890123456789012345678901234567890123456789012345678901234567890123456789
  5.  dc.b 0,0,"                                                                                "
  6.  dc.b 0,0,"                                                                                "
  7.  dc.b 0,0,"                                                                                "
  8.  dc.b 0,0,"                                                                                "
  9.  dc.b 0,0,"                                                                                "
  10.  dc.b 0,1,"The base looms dead and silent in front of me, blotting out the sky. The main   "
  11.  dc.b 0,1,"entrance is out of the question; choked with rubble and bodies, not all of them "
  12.  dc.b 0,1,"human. I didn't look too closely. Picking my way through the debris around the  "
  13.  dc.b 0,1,"perimeter, I find a way in: a service entrance located in a storage bay below   "
  14.  dc.b 0,1,"ground level. I grip my pulse rifle tightly and lower myself into the pit.      "
  15.  dc.b 0,1,"No turning back now.                                                            "
  16.  dc.b 0,0,"                                                                                "
  17.  dc.b 0,0,"                                                                                "
  18.  dc.b 0,0,"                                                                                "
  19.  dc.b 0,0,"                                                                                "
  20.  dc.b 0,0,"                                                                                "
  21.  
  22. ;Start of level two:
  23. ;      0123456789012345678901234567890123456789
  24.  dc.b 0,0,"                                                                                "
  25.  dc.b 0,0,"                                                                                "
  26.  dc.b 0,0,"                                                                                "
  27.  dc.b 0,0,"                                                                                "
  28.  dc.b 0,0,"                                                                                "
  29.  dc.b 0,1,"Taking my life in my hands, I jump into the teleporter, hoping it will take me  "
  30.  dc.b 0,1,"further into the complex, although I'm pretty hazy about what I'm going to do   "
  31.  dc.b 0,1,"when I get there. As I materialize, however, my hopes sink. The transporter was "
  32.  dc.b 0,1,"intended for freight only, and I find myself in a huge empty storage room.      "
  33.  dc.b 0,1,"Looks like I'll have to find some other way in. The Breed howl their greetings  "
  34.  dc.b 0,1,"as I stride forward....                                                         "
  35.  dc.b 0,0,"                                                                                "
  36.  dc.b 0,0,"                                                                                "
  37.  dc.b 0,0,"                                                                                "
  38.  dc.b 0,0,"                                                                                "
  39.  dc.b 0,0,"                                                                                "
  40.  
  41. ;Start of level three:
  42. ;      0123456789012345678901234567890123456789
  43.  dc.b 0,0,"                                                                                "
  44.  dc.b 0,0,"                                                                                "
  45.  dc.b 0,0,"                                                                                "
  46.  dc.b 0,0,"                                                                                "
  47.  dc.b 0,1,"In the computer room I try to call up a map, or blueprint, or anything to tell  "
  48.  dc.b 0,1,"me where I ought to be heading. The only plans I can access from this terminal, "
  49.  dc.b 0,1,"however, are some schematics for the sewer system. Poring over them I find a    "
  50.  dc.b 0,1,"possible route: there's a waste outlet I can reach from my current location     "
  51.  dc.b 0,1,"which seems to lead further into the complex. Unfortunately, the sewers are     "
  52.  dc.b 0,1,"partially flooded most of he time, and sloshing through thigh-deep sewage is not"
  53.  dc.b 0,1,"my idea  of fun. It seems to be the only way forward, though, and retreat into  "
  54.  dc.b 0,1,"the infested passages behind me is an even less inviting prospect....           "
  55.  dc.b 0,0,"                                                                                "
  56.  dc.b 0,0,"                                                                                "
  57.  dc.b 0,0,"                                                                                "
  58.  dc.b 0,0,"                                                                                "
  59.  
  60.  
  61. ;Start of level four
  62. ;      0123456789012345678901234567890123456789
  63.  dc.b 0,0,"                                                                                "
  64.  dc.b 0,0,"                                                                                "
  65.  dc.b 0,0,"                                                                                "
  66.  dc.b 0,1,"Shivering and sweating at the same time, I try to shake the icy water from my   "
  67.  dc.b 0,1,"clothes and take in my new surroundings. I think I must be somewhere in the     "
  68.  dc.b 0,1,"research department; the token military presence I commanded here was always    "
  69.  dc.b 0,1,"discouraged from poking their noses into matters that 'didn't concern them.'    "
  70.  dc.b 0,1,"Looking around I catch my breath: this place is enormous; even bigger than I had"
  71.  dc.b 0,1,"thought. The purpose of this area eludes me; the cavernous rooms and winding    "
  72.  dc.b 0,1,"staircases serve no immediately visible function. Stepping over the huddled body"
  73.  dc.b 0,1,"of another luckless soldier I back up against the cold stone wall and edge      "
  74.  dc.b 0,1,"towards the corner. The hate-filled cries of the Breed echo through the dim     "
  75.  dc.b 0,1,"vaulted chambers; this strange place is anything but deserted....               "
  76.  dc.b 0,0,"                                                                                "
  77.  dc.b 0,0,"                                                                                "
  78.  dc.b 0,0,"                                                                                "
  79.  
  80. ;Start of level five
  81. ;      0123456789012345678901234567890123456789
  82.  dc.b 0,0,"                                                                                "
  83.  dc.b 0,1,"As I pause for breath I notice a sign on the wall nearby:                       "
  84.  dc.b 0,0,"                                                                                "
  85.  dc.b 0,1,"COMBAT TEST ARENA: ALPHA                                                        "
  86.  dc.b 0,0,"                                                                                "
  87.  dc.b 0,1,"pointing back the way I have just come. Now it makes more sense! All those rooms"
  88.  dc.b 0,1,"and walkways were some sort of testing ground for - what? The grotesque         "
  89.  dc.b 0,1,"experiments now littering the halls with their bodies? Or something else -      "
  90.  dc.b 0,1,"something I haven't seen yet, perhaps? I glance around nervously as the thought "
  91.  dc.b 0,1,"takes shape, but as my eyes adjust to the gloom I see nothing but bank upon bank"
  92.  dc.b 0,1,"of computers stretching as far as the eye can see. Now this is more like it! If "
  93.  dc.b 0,1,"I can  gain access somehow, I might be able to find a way to escape! A databank "
  94.  dc.b 0,1,"this size must hold all sorts of useful information. There are no terminals     "
  95.  dc.b 0,1,"though. Maybe if I find my way out I can hack in from somewhere nearby.         "
  96.  dc.b 0,1,"A gurgling, half-human grunt behind me makes me spin around, heart pounding.... "
  97.  dc.b 0,0,"                                                                                "
  98.  
  99. ;Start of level six:
  100. ;      0123456789012345678901234567890123456789
  101.  dc.b 0,0,"                                                                                "
  102.  dc.b 0,1,"As I had hoped, there is a room just outside the entrance to the computer store "
  103.  dc.b 0,1,"with an operational terminal. After nearly two hours of desperate hacking, the  "
  104.  dc.b 0,1,"computers grudgingly furnish me with the information I need: a replay of the    "
  105.  dc.b 0,1,"message my second in command sent to our superiors off-planet when the outbreak "
  106.  dc.b 0,1,"became unstoppable. He was planning to escape on our private shuttle, after     "
  107.  dc.b 0,1,"disabling the cooling system on the main reactor. I watch in dismay as his      "
  108.  dc.b 0,1,"message is cut short; the horde of slavering Breed which break down the door and"
  109.  dc.b 0,1,"devour him alive pay no heed to the camera still recording his screams. A split "
  110.  dc.b 0,1,"second later the net security catches up with my activities and the terminal    "
  111.  dc.b 0,1,"shuts down. I know what I must do. A reactor meltdown would blow this whole     "
  112.  dc.b 0,1,"wretched place into orbit and the Breed with it. And I might just live to see it"
  113.  dc.b 0,1,"happen. But to go any further I need a high-clearance access card: the security "
  114.  dc.b 0,1,"systems here are not responding to my palm print or retina scan. The Breed howl "
  115.  dc.b 0,1,"mockingly as I set out to find it....                                           "
  116.  dc.b 0,0,"                                                                                "
  117.   
  118. ;Start of level seven:
  119. ;      0123456789012345678901234567890123456789
  120.  dc.b 0,0,"                                                                                "
  121.  dc.b 0,0,"                                                                                "
  122.  dc.b 0,0,"                                                                                "
  123.  dc.b 0,0,"                                                                                "
  124.  dc.b 0,1,"I found the access card, along with the remains of its owner. What posessed him "
  125.  dc.b 0,1,"to flee into the mines no-one will ever know. His mildly surprised face gazing  "
  126.  dc.b 0,1,"up at me from its watery hiding place is an image I have difficulty banishing   "
  127.  dc.b 0,1,"from my mind. Along with many others. The transporter takes me down and down,   "
  128.  dc.b 0,1,"into the substructure of the base. According to my route plan, I should be able "
  129.  dc.b 0,1,"to get back into the main building further on, saving time and avoiding some    "
  130.  dc.b 0,1,"dangerous areas. This way is far from safe though; a lot of fuel lines go       "
  131.  dc.b 0,1,"through this area....                                                           "
  132.  dc.b 0,0,"                                                                                "
  133.  dc.b 0,0,"                                                                                "
  134.  dc.b 0,0,"                                                                                "
  135.  dc.b 0,0,"                                                                                "
  136.  
  137. ; Start of level eight:
  138. ;      0123456789012345678901234567890123456789
  139.  dc.b 0,0,"                                                                                "
  140.  dc.b 0,1,"As soon as I step onto the transporter I realise something is wrong. The        "
  141.  dc.b 0,1,"instrument panel dangles from a jumble of wires; sparks and smoke issue from    "
  142.  dc.b 0,1,"within. I curse loudly and lunge for the door; a faulty transporter can be      "
  143.  dc.b 0,1,"lethal. But before I can get out, something within the scorched mess of         "
  144.  dc.b 0,1,"electronics crackles and I am - somewhere else.                                 "
  145.  dc.b 0,1,"After checking that I am, in fact, still whole, I look uneasily around myself.  "
  146.  dc.b 0,1,"An icy chill settles over my heart as I see a sign - scored and dented by some  "
  147.  dc.b 0,1,"massive impact - which reads:                                                   "
  148.  dc.b 0,0,"                                                                                "
  149.  dc.b 0,1,"COMBAT TEST ARENA: GAMMA                                                        "
  150.  dc.b 0,0,"                                                                                "
  151.  dc.b 0,1,"The huge exit door is locked. I'm going to have to find the key. Hopefully      "
  152.  dc.b 0,1,"whatever they were testing isn't still here....                                 "
  153.  dc.b 0,0,"                                                                                "
  154.  dc.b 0,0,"                                                                                "
  155.  
  156. ;Start of level nine:
  157.  dc.b 0,0,"                                                                                "
  158.  dc.b 0,0,"                                                                                "
  159.  dc.b 0,0,"                                                                                "
  160.  dc.b 0,0,"                                                                                "
  161.  dc.b 0,1,"Glad to be alive, I stumble out of the combat arena and collapse, the door      "
  162.  dc.b 0,1,"slamming shut behind me. When I come to to my senses again, I find myself on    "
  163.  dc.b 0,1,"some sort of lift. The only way seems to be upwards, but I have no idea where it"
  164.  dc.b 0,1,"will take me. My only hope is to find another terminal and get back on track.   "
  165.  dc.b 0,1,"Exhausted, I bandage my wounds as best I can and stagger to my feet. I press a  "
  166.  dc.b 0,1,"nearby button and the lift judders upwards in response. I wipe my sweaty palms  "
  167.  dc.b 0,1,"on my jacket and grip my gun more tightly - things are too quiet up there....   "
  168.  dc.b 0,0,"                                                                                "
  169.  dc.b 0,0,"                                                                                "
  170.  dc.b 0,0,"                                                                                "
  171.  dc.b 0,0,"                                                                                "
  172.  dc.b 0,0,"                                                                                "
  173.   
  174. ;Start of level ten:
  175.  dc.b 0,0,"                                                                                "
  176.  dc.b 0,0,"                                                                                "
  177.  dc.b 0,0,"                                                                                "
  178.  dc.b 0,0,"                                                                                "
  179.  dc.b 0,1,"I am beginning to think that there is simply no end to this hellish place.      "
  180.  dc.b 0,1,"My fevered imagination conjures up an entire planet riddled with these dark     "
  181.  dc.b 0,1,"corridors and rooms, empty and deserted except for the screams of the Breed.    "
  182.  dc.b 0,1,"With difficulty I get a grip on myself. A barely readable notice on the wall    "
  183.  dc.b 0,1,"gives me hope: one of the facilities it mentions, the administration block, was "
  184.  dc.b 0,1,"right near the route the computer gave me. Straightening with new purpose, I set"
  185.  dc.b 0,1,"my jaw and continue. But in the shadows ahead, the breed reach out for me....   "
  186.  dc.b 0,0,"                                                                                "
  187.  dc.b 0,0,"                                                                                "
  188.  dc.b 0,0,"                                                                                "
  189.  dc.b 0,0,"                                                                                "
  190.  dc.b 0,0,"                                                                                "
  191.  
  192. ;Start of level eleven:
  193.  dc.b 0,0,"                                                                                "
  194.  dc.b 0,0,"                                                                                "
  195.  dc.b 0,0,"                                                                                "
  196.  dc.b 0,0,"                                                                                "
  197.  dc.b 0,0,"                                                                                "
  198.  dc.b 0,1,"I made it! The transporter dumps me in a brightly-lit room in the administration"
  199.  dc.b 0,1,"centre. Supplies are at hand, and I waste no time provisioning myself. All that "
  200.  dc.b 0,1,"remains is for me to find my way out of here and I'll be right on top of the    "
  201.  dc.b 0,1,"reactor core! I press the panel which opens the door with renewed hope; I might "
  202.  dc.b 0,1,"just beat them yet....                                                          "
  203.  dc.b 0,0,"                                                                                "
  204.  dc.b 0,0,"                                                                                "
  205.  dc.b 0,0,"                                                                                "
  206.  dc.b 0,0,"                                                                                "
  207.  dc.b 0,0,"                                                                                "
  208.  dc.b 0,0,"                                                                                "
  209.  
  210. ; Start of level twelve:
  211.  dc.b 0,0,"                                                                                "
  212.  dc.b 0,0,"                                                                                "
  213.  dc.b 0,1,"I slam the door of the admin block behind me, and stare about wildly. I hadn't  "
  214.  dc.b 0,1,"expected so much resistance; what has happened here? I can only assume that I am"
  215.  dc.b 0,1,"approaching the centre of the infestation. But there! On the wall opposite: a   "
  216.  dc.b 0,1,"sign pointing the way to the reactor control room! I lurch off in the direction "
  217.  dc.b 0,1,"it points, but am brought up short with a shout of despair. The whole corridor  "
  218.  dc.b 0,1,"is blocked with rubble! I punch the wall in anger and frustration, but I will   "
  219.  dc.b 0,1,"not - cannot - give up now. I look around desperately; a wall plan nearby shows "
  220.  dc.b 0,1,"no other connecting corridors, but there is an alternative route: a winding     "
  221.  dc.b 0,1,"tunnel leading to a deep borehole. From there I can ride a lift back up to the  "
  222.  dc.b 0,1,"surface and gain access to the reactor from the other side. I stare for a while "
  223.  dc.b 0,1,"at the mountain of debris, mere yards on the other side of which is my goal,    "
  224.  dc.b 0,1,"then turn my back and walk away....                                             "
  225.  dc.b 0,0,"                                                                                "
  226.  dc.b 0,0,"                                                                                "
  227.  
  228. ;Start of level thirteen:
  229.  dc.b 0,0,"                                                                                "
  230.  dc.b 0,0,"                                                                                "
  231.  dc.b 0,0,"                                                                                "
  232.  dc.b 0,0,"                                                                                "
  233.  dc.b 0,1,"The lift takes me up to ground level, but what had been marked as a passageway  "
  234.  dc.b 0,1,"on the plans turns out to be still under construction. Wetting a finger and     "
  235.  dc.b 0,1,"holding it aloft I find that there is indeed a sluggish current of air from the "
  236.  dc.b 0,1,"black passage ahead, but the labyrinth of caves also echoes with the cries of   "
  237.  dc.b 0,1,"the enemy. I briefly consider returning to the pit and trying to find a         "
  238.  dc.b 0,1,"different way, but shudder and dismiss the idea immediately. Gritting my teeth, "
  239.  dc.b 0,1,"I plunge into the darkness with guns ablaze....                                 "
  240.  dc.b 0,0,"                                                                                "
  241.  dc.b 0,0,"                                                                                "
  242.  dc.b 0,0,"                                                                                "
  243.  dc.b 0,0,"                                                                                "
  244.  dc.b 0,0,"                                                                                "
  245.  
  246. ;Start of level fourteen:
  247.  dc.b 0,0,"                                                                                "
  248.  dc.b 0,0,"                                                                                "
  249.  dc.b 0,0,"                                                                                "
  250.  dc.b 0,0,"                                                                                "
  251.  dc.b 0,0,"                                                                                "
  252.  dc.b 0,1,"Getting to the reactor control centre proves to be only half the battle. The    "
  253.  dc.b 0,1,"place is a maze of corridors and rooms centred around the - maddeningly close   "
  254.  dc.b 0,1,"but still unreachable - reactor core itself. Somehow I must raise the walk-ways "
  255.  dc.b 0,1,"leading to the cooling system and extract it from the core. Then I'll have about"
  256.  dc.b 0,1,"two hours to get into orbit before meltdown occurs. If the shuttle is flight-   "
  257.  dc.b 0,1,"ready, that's no problem. If not...                                             "
  258.  dc.b 0,0,"                                                                                "
  259.  dc.b 0,0,"                                                                                "
  260.  dc.b 0,0,"                                                                                "
  261.  dc.b 0,0,"                                                                                "
  262.  dc.b 0,0,"                                                                                "
  263.  
  264. ;Start of level fifteen:
  265.  dc.b 0,0,"                                                                                "
  266.  dc.b 0,0,"                                                                                "
  267.  dc.b 0,0,"                                                                                "
  268.  dc.b 0,0,"                                                                                "
  269.  dc.b 0,0,"                                                                                "
  270.  dc.b 0,1,"Mission accomplished, I pelt out of the reactor core towards the command centre,"
  271.  dc.b 0,1,"which lies some distance from the main base. First though I have to get out of  "
  272.  dc.b 0,1,"the power plant, and with fuel coming to the boil in the groaning pipes all     "
  273.  dc.b 0,1,"around me, that's easier said than done. The corridors here are thick with the  "
  274.  dc.b 0,1,"Breed too, and I'm going to have to wade right through them. My own scream of   "
  275.  dc.b 0,1,"rage and hate rising to challenge the horde, I charge the lot of them....       "
  276.  dc.b 0,0,"                                                                                "
  277.  dc.b 0,0,"                                                                                "
  278.  dc.b 0,0,"                                                                                "
  279.  dc.b 0,0,"                                                                                "
  280.  dc.b 0,0,"                                                                                "
  281.  
  282. ;Start of level sixteen:
  283.  dc.b 0,0,"                                                                                "
  284.  dc.b 0,1,"Slamming the door shut on the grasping claws and rending teeth, silence engulfs "
  285.  dc.b 0,1,"me. I turn and lean on the wall, heaving a sigh of relief. The reactor is behind"
  286.  dc.b 0,1,"me now, and all that remains is for me to find the shuttle and get out of here. "
  287.  dc.b 0,1,"Grabbing as much equipment as I can carry, I set off, the nearness of my goal   "
  288.  dc.b 0,1,"spurring me on. I pass a sign:                                                  "
  289.  dc.b 0,0,"                                                                                "
  290.  dc.b 0,1,"COMMAND CENTRE: AUTHORIZED PERSONNEL ONLY. CLEARANCE                            "
  291.  dc.b 0,1,"MU T BE OB AINED FRO                                                            "
  292.  dc.b 0,0,"                                                                                "
  293.  dc.b 0,1,"the rest of it is unreadable; a charred mess. I resolve to be on the look out   "
  294.  dc.b 0,1,"for anyone who looks likely to hold a passkey. As I step outside I can see the  "
  295.  dc.b 0,1,"command centre, the only access from this side seemingly via a gantry high      "
  296.  dc.b 0,1,"overhead. Somewhere there must be a way up to that gantry. And somewhere there's"
  297.  dc.b 0,1,"a passkey to get me inside....                                                  "
  298.  dc.b 0,0,"                                                                                "
  299.  
  300.  
  301. ; End of game text:
  302. ;      0123456789012345678901234567890123456789
  303. ENDGAMETEXT:
  304.  dc.b 0,1,"Dazed and shaking, I stagger along the gloomy passages. The emergency shuttle   "
  305.  dc.b 0,1,"should be - must be - in this area. I round one final corner and there, glinting"
  306.  dc.b 0,1,"in the twilight, stands my escape route. I am on the verge of collapse; my legs "
  307.  dc.b 0,1,"giving out, my arms torn by the Breed and scorched by the red-hot casing of the "
  308.  dc.b 0,1,"gun dangling limply by my side. But I am alive.                                 "
  309.  dc.b 0,1,"I drag myself to the accelleration couch and painfully strap myself in.         "
  310.  dc.b 0,1,"Everything seems to be moving in slow motion; the cockpit spins sickeningly     "
  311.  dc.b 0,1,"around me as I reach for the launch controls.... there! I let myself fall back, "
  312.  dc.b 0,1,"utterly exhausted. The quiet tones of the shipboard computer announces the      "
  313.  dc.b 0,1,"countdown, but for me the words are fading as if into a great distance.         "
  314.  dc.b 0,1,"Something makes a dull thudding sound against the hull; the engines starting?   "
  315.  dc.b 0,1,"No, they cut in a moment later with a muted roar. The computer chatters to      "
  316.  dc.b 0,1,"itself and flashes coloured lights at me; I must have left the airlock open. No "
  317.  dc.b 0,1,"matter. The computer will close it automatically before liftoff. I can stay     "
  318.  dc.b 0,1,"awake no longer. All I can think as I sink into unconsciousness is that I'm     "
  319.  dc.b 0,1,"feeling very... very... heavy...                                                "
  320.  
  321.  
  322.  
  323. ;END OF GAME PLAN:
  324.  
  325. ; load and start end of game music.
  326. ; Fade up End of game text above.
  327. ; Wait for mouse/joystick/keyboard click.
  328. ; Fade up "THE END", pause and fade down.
  329. ; Fade up "ALIEN BREED 3D", pause and fade
  330. ; down.
  331. ; Fade up "Brought to you by"
  332. ; slow scroll:
  333.  
  334.  
  335. ENDOFGAMESCROLL:
  336.  
  337. ;          01234567890123456789012345678901234567890123456789012345678901234567890123456789
  338.  dc.b -1,-1
  339.  dc.b -1,-1
  340.  dc.b -1,-1
  341.  dc.b -1,-1
  342.  dc.b -1,-1
  343.  dc.b -1,-1
  344.  dc.b -1,-1
  345.  dc.b -1,-1
  346.  dc.b -1,-1
  347.  dc.b -1,-1
  348.  dc.b -1,-1
  349.  dc.b -1,-1
  350.  dc.b -1,-1
  351.  dc.b -1,-1
  352.  dc.b -1,-1
  353.  dc.b -1,-1
  354.  dc.b 2,1,"ALIEN BREED 3D                                                                  "
  355.  dc.b -1,-1
  356.  dc.b -1,-1
  357.  dc.b -1,-1
  358.  dc.b -1,-1
  359.  dc.b 0,1,"A Team 17 Production                                                            "
  360.  dc.b -1,-1
  361.  dc.b 0,1,"of a                                                                            "
  362.  dc.b -1,-1
  363.  dc.b 0,1,"Short But Purple Software/Team 17                                               "
  364.  dc.b -1,-1
  365.  dc.b 0,1,"game                                                                            "
  366.  dc.b -1,-1
  367.  dc.b -1,-1
  368.  dc.b -1,-1
  369.  dc.b -1,-1
  370.  
  371.  dc.b -1,-1
  372.  dc.b -1,-1
  373.  dc.b 2,1,"THE CAST:                                                                       "
  374.  dc.b -1,-1
  375.  dc.b -1,-1
  376.  dc.b 2,1,"Arnold the Alien                                                                "
  377.  dc.b -1,-1
  378.  dc.b 0,1,"Initially enthusiastic about his role, Arnold was mildly put out at being the   "
  379.  dc.b 0,1,"only unarmed combatant, and hence his vain attempts to sidle out of the line of "
  380.  dc.b 0,1,"fire. Arnold was also somewhat dismayed by the stylish, fashion conscious, but  "
  381.  dc.b 0,1,"distressingly prominent shade of bright red his contract demanded he wear.      "
  382.  dc.b -1,-1
  383.  dc.b -1,-1
  384.  dc.b 2,1,"Melvin the Mutant                                                               "
  385.  dc.b -1,-1
  386.  dc.b 0,1,"Melvin showed off his acting ability to the full in this, his latest appearance,"
  387.  dc.b 0,1,"in which he played no fewer than three roles simultaneously: a pistol-wielding  "
  388.  dc.b 0,1,"psychotic soldier, a plasma-gun wielding psychotic soldier, and a shotgun       "
  389.  dc.b 0,1,"wielding psychotic soldier. He brushes aside claims that the difference between "
  390.  dc.b 0,1,"the roles was purely cosmetic, saying that each required a completely different "
  391.  dc.b 0,1,"mind-set, and regards it as his most challenging role to date.                  "
  392.  dc.b -1,-1
  393.  dc.b -1,-1
  394.  dc.b 2,1,"Frank the Floating Thing                                                        "
  395.  dc.b -1,-1
  396.  dc.b 0,1,"Another versatile actor, Frank spent a lot of time getting into his role, force-"
  397.  dc.b 0,1,"feeding himself tons of weight gain pills and full-fat milkshakes so as to gain "
  398.  dc.b 0,1,"personal experience of the lifestyle of the huge blubbery floating mound he     "
  399.  dc.b 0,1,"portrays. Now that's commitment for you!                                        "
  400.  dc.b -1,-1
  401.  dc.b -1,-1
  402.  dc.b 2,1,"Worm Dude                                                                       "
  403.  dc.w -1,-1
  404.  dc.b 0,1,"Teased at a tender age for his delicate pastel colouring, Worm grew up into the "
  405.  dc.b 0,1,"bad boy of the Hollywood jetset. It is rumoured that he sawed off both his arms "
  406.  dc.b 0,1,"and replaced them with powerful energy weapons in an attempt to upstage the     "
  407.  dc.b 0,1,"other members of the cast. After his success in AB3D, he says it is 'doubtful'  "
  408.  dc.b 0,1,"that he will return to his previous employment, serving in a fast food          "
  409.  dc.b 0,1,"establishment.                                                                  "
  410.  dc.b -1,-1
  411.  dc.b -1,-1
  412.  dc.b 2,1,"Theresa Tentacle                                                                "
  413.  dc.b -1,-1
  414.  dc.b 0,1,"Theresa has the honour of wearing the most make-up of any cast member in this   "
  415.  dc.b 0,1,"production, or any other production for that matter. Terrence was fitted with a "
  416.  dc.b 0,1,"a complete alien suit which moved around in response to her wrigglings. She     "
  417.  dc.b 0,1,"remarks that the hours spent getting in and out of the suit were 'worth it'.    "
  418.  dc.b 0,1,"She is confident that her role in AB3D will get her noticed by other            "
  419.  dc.b 0,1,"entertainment companies, and that this will be only the first of many openings  "
  420.  dc.b 0,1,"for her.                                                                        "
  421.  dc.b -1,-1
  422.  dc.b -1,-1
  423.  dc.b 2,1,"Eric the Eyeball                                                                "
  424.  dc.b -1,-1
  425.  dc.b 0,1,"Eric was thrilled to discover he would be actually flying in his new role. He   "
  426.  dc.b 0,1,"says it is something he has always wanted to try, particularly if he could spit "
  427.  dc.b 0,1,"fire at the same time. When the offer came up, he rolled at it straight away.   "
  428.  dc.b -1,-1
  429.  dc.b -1,-1
  430.  dc.b 2,1,"Robbie the Robot                                                                "
  431.  dc.b -1,-1
  432.  dc.b 0,1,"Big, ugly, aggressive and none too bright, that's Robbie all over.              "
  433.  dc.b -1,-1
  434.  dc.b -1,-1
  435.  dc.b 2,1,"Rupert the Really REALLY Big Thing on the Last Level                            "
  436.  dc.b -1,-1
  437.  dc.b 0,1,"Rupert was delighted to finally find a role which he fit comfortably. Previous  "
  438.  dc.b 0,1,"attempts to integrate him into the cast of films has, inevitably perhaps,       "
  439.  dc.b 0,1,"involved enormous trenches, improbably high stacks of boxes or, in extreme cases"
  440.  dc.b 0,1,"amputation of the lower body in order to bring him down to the level of other   "
  441.  dc.b 0,1,"actors.                                                                         "
  442.  dc.b -1,-1
  443.  dc.b -1,-1
  444.  dc.b -1,-1
  445.  dc.b -1,-1
  446.  dc.b -1,-1
  447.  dc.b -1,-1
  448.  dc.b -1,-1
  449.  dc.b -1,-1
  450.  dc.b -1,-1
  451.  dc.b 2,1,"THE CREW:                                                                       "
  452.  dc.b -1,-1
  453.  dc.b -1,-1
  454.  dc.b 0,1,"Programming, Game Code, Graphics, Game Design, Level Editor & Manual            "
  455.  dc.b -1,-1
  456.  dc.b 1,1,"Andrew Clitheroe                                                                "
  457.  dc.b -1,-1
  458.  dc.b -1,-1
  459.  dc.b 0,1,"Alien Design, Alien Graphics & Weapon Graphics                                  "
  460.  dc.b -1,-1
  461.  dc.b 1,1,"Michael Green                                                                   "
  462.  dc.b -1,-1
  463.  dc.b -1,-1
  464.  dc.b 0,1,"Serial Link, 3D Object Editor and 3D Object Design                              "
  465.  dc.b -1,-1
  466.  dc.b 1,1,"Charles Blessing                                                                "
  467.  dc.b -1,-1
  468.  dc.b -1,-1
  469.  dc.b 0,1,"Music and Sound Effects                                                         "
  470.  dc.b -1,-1
  471.  dc.b 1,1,"Bjorn Lynne                                                                     "
  472.  dc.b -1,-1
  473.  dc.b -1,-1
  474.  dc.b 0,1,"Alien Graphics                                                                  "
  475.  dc.b -1,-1
  476.  dc.b 1,1,"Simon Butler                                                                    "
  477.  dc.b -1,-1
  478.  dc.b -1,-1
  479.  dc.b 0,1,"Creative Director                                                               "
  480.  dc.b -1,-1
  481.  dc.b 1,1,"Martyn Brown                                                                    "
  482.  dc.b -1,-1
  483.  dc.b -1,-1
  484.  dc.b 0,1,"Project Manager and Manual                                                      "
  485.  dc.b -1,-1
  486.  dc.b 1,1,"Martin O'Donnell                                                                "
  487.  dc.b -1,-1
  488.  dc.b -1,-1
  489.  dc.b 0,1,"Cover Illustration and Logo                                                     "
  490.  dc.b -1,-1
  491.  dc.b 1,1,"Kevin Jenkins                                                                   "
  492.  dc.b -1,-1
  493.  dc.b -1,-1
  494.  dc.b 0,1,"Packaging and Manual Design                                                     "
  495.  dc.b -1,-1
  496.  dc.b 1,1,"Paul Sharpe                                                                     "
  497.  dc.b -1,-1
  498.  dc.b -1,-1
  499.  dc.b 0,1,"QA and Playtest                                                                 "
  500.  dc.b -1,-1
  501.  dc.b 1,1,"Phil Quirke-Webster & The Wolves                                                "
  502.  dc.b -1,-1
  503.  dc.b -1,-1
  504.  dc.b 0,1,"A 'Who To Blame' guide to the levels:                                           "
  505.  dc.b -1,-1
  506.  dc.b 2,1,"The Gate                    Andrew Clitheroe                                    "
  507.  dc.b 2,1,"Storage Bay                      Ben Chanter                                    "
  508.  dc.b 2,1,"Sewer Network                    Ben Chanter                                    "
  509.  dc.b 2,1,"The Courtyard               Andrew Clitheroe                                    "
  510.  dc.b 2,1,"System Purge                Andrew Clitheroe                                    "
  511.  dc.b 2,1,"The Mines                   Andrew Clitheroe                                    "
  512.  dc.b 2,1,"The Furnace                    Michael Green                                    "
  513.  dc.b 2,1,"Test Arena Gamma                 Jackie Lang                                    "
  514.  dc.b 2,1,"Surface Zone                Andrew Clitheroe                                    "
  515.  dc.b 2,1,"Training Area                    Jackie Lang                                    "
  516.  dc.b 2,1,"Admin Block                 Andrew Clitheroe                                    "
  517.  dc.b 2,1,"The Pit                          Kai Barrett                                    "
  518.  dc.b 2,1,"Strata                           Ben Chanter                                    "
  519.  dc.b 2,1,"Reactor Core                Charles Blessing                                    "
  520.  dc.b 2,1,"Cooling Tower               Andrew Clitheroe                                    "
  521.  dc.b 2,1,"Command Centre              Andrew Clitheroe                                    "
  522.  dc.b -1,-1
  523.  dc.b -1,-1
  524.  dc.b -1,-1
  525.  dc.b -1,-1
  526.  dc.b -1,-1
  527.  dc.b 0,1,"Thanks to all those who bought this game; presumably you enjoyed it enough to   "
  528.  dc.b 0,1,"bother finishing it. A lot of work went into it, probably more than you think.  "
  529.  dc.b 0,1,"It took a very long time to get just right. I hope you think it was worth the   "
  530.  dc.b 0,1,"wait.                                                                           "
  531.  dc.b -1,-1
  532.  dc.b -1,-1
  533.  dc.b -1,-1
  534.  dc.b -1,-1
  535.  dc.b -1,-1
  536.  dc.b -1,-1
  537.  dc.b -1,-1
  538.  dc.b -1,-1
  539.  dc.b -1,-1
  540.  dc.b -1,-1
  541.  dc.b -1,-1
  542.  dc.b -1,-1
  543.  dc.b -1,-1
  544.  dc.b -1,-1
  545.  dc.b -1,-1
  546.  dc.b -1,-1
  547.  
  548. Dazed and shaking, I stagger along the gloomy passages. The emergency
  549. shuttle should be - must be - in this area. I round one final corner
  550. and there, glinting in the twilight, stands my escape route. I am on
  551. the verge of collapse; my legs giving out, my arms torn by the Breed
  552. and scorched by the red-hot casing of the gun dangling limply by my
  553. side. But I am alive. I drag myself to the accelleration couch and
  554. painfully strap myself in. Everything seems to be moving in slow
  555. motion; the cockpit spins sickeningly around me as I reach for the
  556. launch controls.... there! I let myself fall back, utterly exhausted.
  557. The quiet tones of the shipboard computer announces the countdown,
  558. but for me the words are fading as if into a great distance. Something
  559. makes a dull thudding sound against the hull; the engines starting?
  560. No, they cut in a moment later with a muted roar. The computer chatters
  561. to itself and flashes coloured lights at me; I must have left the
  562. airlock open. No matter. The computer will close it automatically
  563. before liftoff. I can stay awake no longer. All I can think as I
  564. sink into unconsciousness is that I'm feeling very... very... heavy...
  565.  
  566.  
  567.  
  568.  
  569.  
  570.                              Project supervisors
  571.                                 Martin Brown
  572.                               Martin O'Donnell
  573.  
  574.                                 Team 17 1995
  575.  
  576.                               An SBP production
  577.  
  578.                                   Starring:
  579.                           (In order of appearance)
  580.  
  581.                               Arnold the Alien
  582.  
  583.               Initially enthusiastic about his role, Arnold was
  584.              mildly put out at being the only unarmed combatant
  585.               and hence his vain attempts to sidle out of the 
  586.              line of fire. Arnold was also somewhat dismayed by
  587.               the stylish and fashion-conscious, but otherwise
  588.                 unfortunately visible shade of bright red his
  589.                          contract demanded he wear. 
  590.  
  591.                               Melvin the Mutant
  592.  
  593.              Melvin showed off his acting ability to the full in
  594.              this, his latest appearance, in which he played no
  595.               fewer than three roles simultaneously: a pistol-
  596.               wielding psychotic soldier, a plasma-gun wielding
  597.              psychotic soldier, and a shotgun wielding psychotic
  598.             soldier. He brushes aside claims that the difference
  599.              between the roles was purely cosmetic, saying that
  600.             each required a totally different mind-set, and that
  601.             he regarded it as his most challenging role to date.
  602.  
  603.                           Frank the Floating Thing
  604.  
  605.                 Another versatile actor, Frank spent a lot of
  606.               time getting into his role, force-feeding himself
  607.               tons of weight gain pills and full-fat milkshakes
  608.              so as to gain an insight into the lifestyle of the
  609.               huge blubbery floating mound he plays. Now that's
  610.                              commitment for you!
  611.  
  612.                                   Worm Dude
  613.  
  614.                Teased at a tender age for his delicate pastel
  615.                colouring, Worm grew up into the bad boy of the
  616.              Hollywood jetset. It is rumoured that he sawed off
  617.               both his arms and replaced them with large energy
  618.              weapons in an attempt to upstage the other members
  619.                                 of the cast.
  620.  
  621.                             Terrence the Tentacle
  622.  
  623.              Terrence has the honour of wearing the most make-up
  624.              of any cast member in this production, or any other
  625.             production for that matter. Terrence was fitted with
  626.             a complete alien suit which moved around in response
  627.              to his wrigglings. He remarks that the hours spent
  628.                getting in and out of the suit were 'worth it'.
  629.  
  630.                               Eric the Eyeball
  631.  
  632.              Eric was thrilled to discover he would be actually
  633.              flying in his new role. He says it is something he
  634.              has always wanted to try, particularly if he could
  635.              spit fire at the same time. When the offer came up,
  636.                        he rolled at it straight away.
  637.  
  638.                               Robbie the Robot
  639.  
  640.               Big, ugly, aggressive and none too bright, that's
  641.                               Robbie all over.
  642.  
  643.  
  644.                                   THE CREW
  645.  
  646.     Programming, Game Code, Graphics, Game Design, Level Editor & Manual
  647.  
  648.                               Andrew Clitheroe
  649.  
  650.  
  651.                Additional Programming, A4000 & CD32 Versions 
  652.  
  653.                                Charlie Wallace
  654.  
  655.  
  656.                Alien Design, Alien Graphics & Weapon Graphics
  657.  
  658.                                 Michael Green
  659.  
  660.  
  661.              Serial Link, 3D Object Editor and 3D Object Design
  662.  
  663.                               Charles Blessing
  664.  
  665.  
  666.                            Music and Sound Effects
  667.  
  668.                                  Bjorn Lynne
  669.  
  670.  
  671.                                Alien Graphics
  672.  
  673.                                 Simon Butler
  674.  
  675.  
  676.                               Creative Director
  677.  
  678.                                 Martyn Brown
  679.  
  680.  
  681.                          Project Manager and Manual
  682.  
  683.                               Martin O'Donnell
  684.  
  685.  
  686.                          Cover Illustration and Logo
  687.  
  688.                                 Kevin Jenkins
  689.  
  690.  
  691.                          Packaging and Manual Design
  692.  
  693.                                  Paul Sharpe
  694.  
  695.  
  696.                                QA and Playtest
  697.  
  698.                       Phil Quirke-Webster & The Wolves
  699.  
  700.  
  701.                     A 'Who To Blame' guide to the levels:
  702.  
  703.                 The Gate                    Andrew Clitheroe
  704.                 Storage Bay                      Ben Chanter
  705.                 Sewer Network                    Ben Chanter
  706.                 The Courtyard               Andrew Clitheroe
  707.                 System Purge                Andrew Clitheroe
  708.                 The Mines                   Andrew Clitheroe
  709.                 The Furnace                    Michael Green
  710.                 Test Arena Gamma                 Jackie Lang
  711.                 Surface Zone                Andrew Clitheroe
  712.                 Training Area                    Jackie Lang
  713.                 Admin Block                 Andrew Clitheroe
  714.                 The Pit                          Kai Barrett
  715.                 Strata                           Ben Chanter
  716.                 Reactor Core                Charles Blessing
  717.                 Cooling Tower               Andrew Clitheroe
  718.                 Command Centre              Andrew Clitheroe
  719.  
  720.  
  721. Thanks to all those who bought this game; presumably you enjoyed it enough to
  722. bother finishing it. A lot of work went into it, probably more than you think.
  723. It took a very long time to get just right. I hope you think it was worth the
  724.                                     wait.
  725.